Direct arrow and mesh partitions for primitive deletion #
This file formalizes the finite partitions used in the live manuscript's direct count. Every ambient arrow occurrence is internal to the killed subcategory, internal to its complement, or crosses the boundary. Every ambient nonprojective mesh likewise has both translation endpoints killed, both surviving, or on opposite sides.
A right almost-split morphism remains right almost split after restricting both endpoints to a full subcategory.
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All ambient Auslander--Reiten arrow occurrences, with parallel arrows retained.
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Ambient arrows with both endpoints in the primitive quotient
subcategory mod (A/AeA).
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Internal ambient arrow occurrences, reindexed by the literal quotient labels at their two endpoints.
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The official ambient arrow multiplicity is the cardinality of the chosen ambient mesh-arrow occurrence type.
For surviving labels, the ambient intrinsic irreducible-arrow multiplicity is the cardinality of the chosen ambient mesh-arrow type.
The ambient-arrow count internal to mod (A/AeA) is the sum of the
ambient intrinsic arrow multiplicities over surviving endpoints.
The official total ambient arrow count is the cardinality of all chosen ambient mesh-arrow occurrences, with parallel arrows retained.
Ambient arrows with both endpoints in the strict factor.
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Internal strict-factor arrow occurrences, reindexed by their surviving endpoint labels.
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The surviving summand indices in the ambient right-mesh middle term are exactly its arrow occurrences whose source also survives.
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The strict factor's right-mesh middle term, decomposed by the surviving summands of the corresponding ambient right-mesh middle term.
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The total incoming multiplicity at a strict-factor vertex is the number of surviving ambient arrow occurrences entering it.
The strict factor's official total arrow count is the cardinality of the ambient arrow occurrences internal to the strict factor.
The manuscript's three-region partition of ambient arrows.
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The ambient arrow count is a₀ + a_H + z.
An ambient projective label remains tau-projective in the strict factor.
If the ambient translate of a surviving nonprojective label is killed, that label is tau-projective in the strict factor.
A strict-factor label is tau-projective exactly at the ambient projective boundary or when its ambient translate is killed.
Ambient nonprojective meshes whose two translation endpoints lie in the strict factor.
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Nonprojective strict-factor labels are precisely ambient meshes whose two translation endpoints survive.
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The q-p meshes of the strict primitive factor are exactly the
ambient meshes internal to the surviving region.
Ambient nonprojective meshes whose two translation endpoints lie in the primitive quotient subcategory.
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An ambient-projective quotient label remains projective in the exact
full subcategory of modules annihilated by AeA.
An ambient mesh with both translation endpoints in mod (A/AeA)
remains a right almost-split mesh there, so its endpoint is nonprojective
in the literal quotient subcategory.
The nonprojective mesh endpoints of the literal primitive quotient.
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Every quotient mesh is either inherited from an ambient mesh with both translation endpoints killed, or is new; the two cases are disjoint.
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The quotient mesh count is the number of inherited internal meshes plus the number of genuinely new meshes.
The manuscript's three-region partition of ambient meshes.
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The ambient mesh count is the sum of the two internal regions and the boundary meshes.
The ambient labels split into the literal quotient labels and the strict-factor labels.
Ambient vertices split into projective vertices and mesh endpoints.
Literal quotient vertices split into projective vertices and mesh endpoints.
Strict-factor vertices split into tau-projectives and ambient meshes internal to the surviving region.
The complete primitive-projective presentation and the finite mesh
partitions give the manuscript's exact formula r = z - (p - 1).